Dudley's dungeon
Thursday, 4 May, 2006 |
by L |
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@ "Okay, Fido... pick up the !" d "Yes, Master Dudley!"
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@ "Now.... drop the on the square next to me!" d "Okay, Master Dudley!"
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@ "Okay, now drop the !" d "Okay, Master Dud— yippee, !"
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Fido eats a . @ "Excuse me sir, is that your ?" @ "Uhh, what ?"
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http://dudley.nicolaas.net
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http://dudley.nicolaas.net
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Rating
Average rating: Good Number of ratings: 18
Comments
Mr. DOS |
May 4, 2006 22:26
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First comment: 10 January, 2006 |
40 comments written |
Funnier than yesterday's :) Good work L.
Just wondering, does this ever actually happen? And how are you supposed train your in the first place?
--- Mr. DOS |
. |
May 4, 2006 22:38
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First comment: 7 December, 2005 |
48 comments written |
I've never had that happen; nor have I ever trained the pets -- I just stand there while they pick things up at random, then try and get them to come out of the shop. |
freshme@ |
May 5, 2006 01:27
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First comment: 4 January, 2005 |
67 comments written |
My version of Nethack is an old one, so some of this may no longer be correct:
Yes, your pet can be quite exasperating. No, you're not charged if your pet eats something in a shop that you haven't thrown at it.
You "train" a pet if it eats when it is in an adjacent square to you. This can be done by standing next to a or corpse, or by throwing one at your pet while your pet is adjacent to you. If your pet is carrying an item and you throw at it, it may drop the item it is carrying. (I don't know if this always happens, or just has a greater chance of happening.) Thus if your pet has shoplifted an item and is in the store's neutral space or outside the shop when you throw at it, it may drop the shoplifted item and you can pick it up without charge. (Unless your pet beats you to it. Sigh.)
Of course, there's very little in the game, so this direct approach isn't very applicable. However...
"Training" makes your pet want to be next to you more. (Note the effect diminishes the more times your pet enters an adjacent square.) So the more highly your pet is trained, the easier it is to lure it into a shop, and if you go and wait outside the shop the better the chance your pet will come to you and drop any shoplifted item outside the shop instead of inside.
If you're patient and powerful enough to defeat any hostiles who show up in the meantime, your pet will eventually clean out the shop (except for cursed items and anything sharing a square with a cursed item) even if you haven't really bothered with training.
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Mr. DOS |
May 5, 2006 01:51
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First comment: 10 January, 2006 |
40 comments written |
Thanks! I'll try that out.
--- Mr. DOS |
PsyMar |
May 14, 2006 07:07
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First comment: 28 January, 2006 |
5 comments written |
For anyone reading this again: In newer versions of nethack you train your pet whenever it eats anything you've handled, thus the strategy is:
1. enter shop
2. lock pet out
3. pick up and drop all in shop
4. let pet in
5. profit |
Fathead |
July 21, 2006 23:40
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First comment: 1 April, 2006 |
1136 comments written |
Thanks, Psy!
This strip reminds me of a fishing joke. |
AnMaster |
October 23, 2006 10:22
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First comment: 22 October, 2006 |
26 comments written |
PsyMar: Almost correct but the willingness to apport (drop items next to you) isn't increased by that. You will have to throw your pet the food as soon as possible after it drops an item next to you. Details can be found at http://www.helsinki.fi/~vviitane/spoilers/pets |
Grognor |
April 18, 2007 22:53
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First comment: 4 April, 2007 |
1161 comments written |
BOOM
Grognor has laughed. |
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