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Dudley's dungeon -- Monday, 3 April, 2006

Dudley's dungeon

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Monday, 3 April, 2006 by Nameless
   Minetown News    
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   Minetown News    
@ "We interupt your regular viewing for a special announcement!"
   Minetown News    
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   Minetown News    
@ "This just in... after two years of adventures it has come to our atten-
tion that Dudley is NOT COOL!"
   Minetown News    
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   Minetown News    
@ "So, in an effort to increase Dudley's popularity, he will now be known as P-Duddy."
Rover barks.        
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Rover barks.        
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@ "Fo shizzle my nizzle!"
d "Do you know what that means?"
@ "Damned if I know."
g) a +3 bling (on   
tongue)             
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--+--|.{d......@...|
What do you want to 
write in the dust   
here? Fu-           
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@ "Hey, you!"
IzchakThe shopkeeper of the lighting shop in the town level of the
gnomish mines is a tribute to Izchak Miller, a founding member
of the NetHack development team and a personal friend of a large
number of us. Izchak contributed greatly to the game, coding a
large amount of the shopkeep logic (hence the nature of the tribute)
as well as a good part of the alignment system, the prayer code and
the rewrite of "hell" in the 3.1 release. Izchak was a professor
of Philosophy, who taught at many respected institutions, including
MIT and Stanford, and who also worked, for a period of time, at
Xerox PARC. Izchak was the first "librarian" of the NetHack project,
and was a founding member of the DevTeam, joining in 1986 while he
was working at the University of Pennsylvania (hence our former
mailing list address). Until the 3.1.3 release, Izchak carefully
kept all of the code synchronized and arbitrated disputes between
members of the development teams. Izchak Miller passed away at the
age of 58, in the early morning hours of April 1, 1994 from
complications due to cancer. We then dedicated NetHack 3.2 in his
memory.
                [ Mike Stephenson, for the NetHack DevTeam ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
turns to flee! .......-----------.+ ------.| |(.(|..+.| ..(..|.| |(@(|..|.| .._..|.-+-|...|---.| .....|....--|--....| .....|..%...@@.....| --+--|.{..d........|
@ "Yo bro, we can work this out right?"
                    
                    
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|.d|                
|@.|                
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Rating

02256
Average rating: Good
Number of ratings: 15

Comments

shel April 3, 2006 00:29
First comment: 19 August, 2005 107 comments written
Needs more ponies
The Bard of Blasphemy April 3, 2006 07:48
First comment: 13 May, 2005 46 comments written
+3 bling... I like it.

Presenting it as a News Flash was an average choice. Just call it BlackHack or something instead & cut a few panels.
P April 3, 2006 13:54
First comment: 3 April, 2006 11 comments written
Too long...
Fathead July 21, 2006 22:07
First comment: 1 April, 2006 1136 comments written
And too dry.
Gamer_2k4 October 10, 2006 04:07
First comment: 10 October, 2006 13 comments written
I don't know, I guess anything "gangsta" is really funny to me, because I laughed out loud as I was reading this.
Fathead December 30, 2006 16:22
First comment: 1 April, 2006 1136 comments written
It's ironic about popularity. The harder you try, the more you fail.
Grognor April 18, 2007 21:41
First comment: 4 April, 2007 1161 comments written
Good.

It could've easily been a +3 amulet of"The complete Amulet can keep off all the things that make
people unhappy -- jealousy, bad temper, pride, disagreeableness,
greediness, selfishness, laziness. Evil spirits, people called
them when the Amulet was made. Don't you think it would be nice
to have it?"
"Very," said the children, quite without enthusiasm.
"And it can give you strength and courage."
"That's better," said Cyril.
"And virtue."
"I suppose it's nice to have that," said Jane, but not with much
interest.
"And it can give you your heart's desire."
"Now you're talking," said Robert.
        [ The Story of the Amulet, by Edith Nesbit ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
bling, though.
Kerta December 13, 2007 13:55
First comment: 12 December, 2007 72 comments written
I apply my Yendorian Race Card. Only available from the Gangsta TouristThe road from Ankh-Morpork to Chrim is high, white and
winding, a thirty-league stretch of potholes and half-buried
rocks that spirals around mountains and dips into cool green
valleys of citrus trees, crosses liana-webbed gorges on
creaking rope bridges and is generally more picturesque than
useful.
Picturesque. That was a new word to Rincewind the wizard
(BMgc, Unseen University [failed]). It was one of a number
he had picked up since leaving the charred ruins of
Ankh-Morpork. Quaint was another one. Picturesque meant --
he decided after careful observation of the scenery that
inspired Twoflower to use the word -- that the landscape was
horribly precipitous. Quaint, when used to describe the
occasional village through which they passed, meant fever-
ridden and tumbledown.
Twoflower was a tourist, the first ever seen on the discworld.
Tourist, Rincewind had decided, meant "idiot".
        [ The Colour of Magic, by Terry Pratchett ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
questMany, possibly most, Tours are organized as a Quest. This
is like a large-scale treasure hunt, with clues scattered
all over the continent, a few false leads, Mystical Masters
as game-show hosts, and the Dark Lord and the Terrain to
make the Quest interestingly difficult. [...]
In order to be assured of your future custom, the Management
has a further Rule: Tourists, far from being rewarded for
achieving their Quest Object, must then go on to conquer
the Dark Lord or set about Saving the World, or both. And
why not? By then you will have had a lot of practice in
that sort of thing and, besides, the Quest Object is usually
designed to help you do it.
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.

http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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