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Edited on June 30, 2003.
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Ali is the maintainer of the Unix version of SLASH'EM, and also hosts some spoilers about it. But his site has lots of NetHack information, too: including a very comprehensive monster manual that describes every monster in NetHack in detail; a copy of 'NetHack - The Next Generation', a variant of NetHack 3.1.3 with a geek character added; and a cross-referenced version of the source code. Furthermore, there are links to lots of information sites and to almost all patches in existence here; and Ali saved copies of the famous Wizard Patch and Josh Fishman's version thereof. Another patch that could have been lost to mankind is the Dwarf Patch, also available here.
http://www.juiblex.co.uk/nethack.html · no pageviews yet · Add notes
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Edited on September 24, 2002.
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Cristan wrote a program that generates spoiler tables directly from the NetHack sources, by replacing NetHack's main(). This allows hime to generate spoilers for different versions of NetHack, several of which he has on his site. There also is a map of the dungeon and a graph of NetHack 3.2 spell casting probabilities here.
http://www.cse.unsw.edu.au/~cls/spoil/ · no pageviews yet · Show/add notes (1 note)
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Edited on September 24, 2002.
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Edited on September 24, 2002.
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Chris thought that Vlad was a wimp, and so he wrote the Vlad Balance patch, which makes Vlad a much stronger adversary. He also wrote a spoiler about firearms in SLASH'EM which can be found on his site.
http://glass.tvu.ac.uk/~chi/nethack/ · no pageviews yet · Add notes
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Edited on September 24, 2002.
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Tom has made a patch available to compile SLASH'EM on Linux and other Unix platforms. On the page there is also a PostScript version of Kevin Hugo's spoilers (text and HTML versions are available on Sascha's site.) He also wrote another http://www14.in.tum.de/personen/friedetzky/nh330-dump.patch (with a detailed http://www14.in.tum.de/personen/friedetzky/nh330-dump.README) that allows you to dump character information to a file at the end of a game. (No links exist from his main page to them.)
http://www14.in.tum.de/personen/friedetzky/ · no pageviews yet · Add notes
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Edited on September 24, 2002.
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Rob Ellwood has quite some information on how to change NetHack on his site, including how to create new predefined levels. His site also contains a collection of new levels for download (the "New Toys"), which you can install for your DOS or Windows version of NetHack; sources are included. Furthermore he wrote a patch to add a potion of lose ability to the game.
http://members.shaw.ca/rob.ellwood/ · no pageviews yet · Show/add notes (4 notes)
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Edited on September 24, 2002.
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To make Gehennom a little less boring, the Hell Patch introduces more named demons with their own lairs. The final goal is to have 40 demons and 20 lairs to choose from, and an extra branch in Gehennom. There also is an MS-DOS executable available.
http://www.smart.net/~rchason/nethack/ · no pageviews yet · Add notes
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Edited on September 24, 2002.
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If you are bored with the Gnomish Mines, here you can find a patch to add some more variety to the end level and the mine town. There is also a DOS binary available. To accomplish this, Kelly wrote some patches to the level compiler, which you can download here too. For AllegroHack there is a nice tileset that uses letters in different fonts for all monsters; for DOS, there is a special NetHack font.
http://www.evilgeek.com/nethack/ · no pageviews yet · Show/add notes (1 note)
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Edited on April 1, 2003.
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Warren Cheung has combined SLASH 4.1.2-8 beta by Enrico Horn with Larry Stewart-Zerba's Wizard Patch, and called the result "Super Lotsa Added Stuff Hack with Extended Magic", or SLASH'EM. Since the first release a lot has been added to this variant, including the Dwarf Patch (archived on Ali's site). SLASH'EM is being actively maintained, incorporating changes from NetHack and other innovations.
http://www.slashem.org/ · no pageviews yet · Add notes
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Nethack Stuff -- Stanislav Traykov |
Downloads and variants, Patches, Utilities
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Contributed by Dion. Edited on February 14, 2005.
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On this page you can find patches for NetHack; among others the "nested looting" patch that allows you to apply a bag within another bag with only one keystroke; and a patch to dynamically change keybindings. Also available: some utilities, spoilers and HOWTO's.
http://nh.gmuf.com/ · no pageviews yet · Add notes
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Edited on April 17, 2003.
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D. Stage wrote the Boulder Patch and made it available on rec.games.roguelike.nethack. It makes wands of digging destroy boulders, since some people believe it is a bug that this doesn't happen in the standard game. Other people disagree, of course... Decide for yourself; a copy of the Boulder Patch is available on my site.
http://www.nicolaas.net/erebus/boulder.diff · no pageviews yet · Add notes
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Edited on November 11, 2002.
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Pasi created a couple of patches, adding objects (butcher's apron, whetstone), new uses of existing objects (wash your hands, flip a coin) and a configurable status line to the game. He also wrote a new level compiler and added some new types of rooms to the game. New patches appear often, so check his page!
http://cs.joensuu.fi/~pkalli/code/ · no pageviews yet · Show/add notes (1 note)
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Contributed by Dion. Edited on October 22, 2003.
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These are miscelleneous patches, for various versions of NetHack. The latest include the Poisoned Weapons patch.
For 3.4.1: Lenses patch, extended alchemy patch.
For 3.4.0: add torches to NetHack, use eucalyptus leaves as a whistle, portable holes, Mirror of entrapment.
http://www.cse.unsw.edu.au/~malcolmr/nethack/ · no pageviews yet · Show/add notes (1 note)
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Edited on September 24, 2002.
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PatchHack is a single patch incorporating a large number of patches made various people. Here is its homepage.
http://patchhack.sf.net/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on August 23, 2004.
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Similar to the Hell Patch, the Lethe Patch tries to make Gehennom less boring. It adds the fabled river Lethe and a number of monsters from the Cthulhu Mythos to NetHack, and adds items, monster behaviours and a lot of new or redecorated levels. Here you can find the patch and an MS-DOS executable.
http://e-wire.net.au/~eb_mykae/ · no pageviews yet · Add notes
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Edited on June 30, 2003.
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Larry Stewart-Zerba is the author of the famous Wizard Patch, with which a proficiency system similar to that for weapons is applied to spellcasting. This system is incorporated in NetHack since version 3.3.0. The latest version of the Wizard Patch as such is 1.0, and it is available on Ali's NetHack Page to which the link above now points.
http://www.juiblex.co.uk/nethack/Wizard/wiz10.txt · no pageviews yet · Add notes
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On this page you can find a patch for NetHack 3.3.0 and 3.3.1 that adds highlighting to the status line. It will turn all important things (weak from hunger, low on hitpoints) orange to attract more attention to it. Furthermore, the famous Pizza Delivery Patch for 3.3.0 can be found here.
http://www.mindspring.com/~pfister_/nethack.html · no pageviews yet · Add notes
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Edited on September 24, 2002.
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Jukka Lahtinen has written two utilities for NetHack users, reclist and mergrec, both of which come with source and DOS and OS/2 executables. reclist allows you to see the score file much like nethack -s does. mergrec lets you merge different score files from game versions 3.2.0-3.3.0. Furthermore, a whole list of patches is available from this site, among which are a patch by Trebor A. Rude to have objects in a container merge together as they do in you main inventory and the Extinction Patch by Wingnut, that shows extinct species at the end of the game.
http://www.iki.fi/jslahti/nethack.html · no pageviews yet · Add notes
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Apart from a Japanese version of NetHack 3.2.2, featuring a new character, the JNetHack page also has a version of NetHack 3.2 running under GTK+. This is a patch, so you need the NetHack 3.2.2 sources and a copy of the GTK+ library; but if you can compile it, you get pseudo-3D tiles (or at least 32x32 tiles,) and a 'radar' window!
http://www.jnethack.org/jnethack-e.html · no pageviews yet · Add notes
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A big list of patches, most of them adding Other Funny Messages to NetHack 3.3.1. Also includes the Stick patch and the Preadjust patch to manage your inventory letters, and the Bagmerge patch that merges similar objects in containers.
http://www.killerbunnies.org/nethack/ · no pageviews yet · Add notes
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Edited on September 24, 2002.
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This patch was posted on rec.games.roguelike.nethack by Wingnut on 20/01/2000; it extends the #jump command so it casts the jump spell if you know it. This is a text version with human-readable instructions, as was the original post.
easyjumping.txt · no pageviews yet · Add notes
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When I complained loudly on rec.games.roguelike.nethack about a game lost by quaffing from a fountain with Caps Lock on, David Damerell wrote The Paranoia Patch. If you apply this patch to a vanilla 3.2.2 source tree, it alters the game such that you can specify "paranoid_quit" in your options. Quitting and entering Explore mode then asks you to type "yes", not just the letter "y". The Paranoia Patch is also ported to NetHack 3.3.0, although quitting now is done with other keys. Additionally, the sources for SLASH'EM (a ZIPfile for the DOS source and a .tar.gz of the source tweaked for Linux compiles) are mirrored here.
http://www.chiark.greenend.org.uk/~damerell/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on March 31, 2003.
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Roderick Schertler wrote a Hearse client for Unix. It is written in Perl, so it could work on other platforms as well. He also wrote some patches (the pickup_thrown patch among others.) He also created Patchable Nethack, which is a version of the source code that makes it easier for patch and diff to solve conflicts between patches.
http://www.argon.org/~roderick/nethack/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on April 4, 2003.
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If you compile NetHack yourself, you have to edit the Makefile and some header files to set some settings to suit your needs. On this page you will find autoconf/automake scripts that automate this job.
http://auto-nethack.sourceforge.net/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on December 1, 2003.
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Contributed by Dion. Edited on December 12, 2003.
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Andre wrote a couple of patches, among which the whips patch, which adds some more whips to NetHack, and the Bard's patch, which adds a bard character to the game. The bard is quite different in that he needs musical instruments to perform magic.
Furthermore you can find here a patch that enhance Monk's martial arts, and a Wizard's staff patch that adds a new weapon.
Also on this site is another NetHack Movie.
http://www.dorineleil.pop.com.br/bertelli/computers/games/nethack.en.html · no pageviews yet · Add notes
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Contributed by Dion. Edited on January 12, 2005.
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Here you can find three patches for NetHack 3.4.0: The Seppuku Patch allows samurai to commit suicide in an honourable way; the Roadrunner Patch adds this famous cartoon monster to NetHack; and the Fixed Objects Patch changes the level designer code to enable level designers to place rust/corrodeproof object in a map.
http://home.in.tum.de/~haasse/nethack.html · no pageviews yet · Add notes
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Contributed by Dion. Edited on October 24, 2002.
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Nephi finished a feature that was partly implemented by the DevTeam: invisible objects. With this patch, any object can be invisible, which changes the handling in various ways. Binaries (for Windows) are available as well.
http://www.geocities.com/zindorsky/ · no pageviews yet · Show/add notes (2 notes)
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Contributed by Dion. Edited on November 14, 2002.
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Andreas wrote two patches. The Conduct patch changes the way conducts works: you now have to say in advance which conducts you plan to adhere to. The Thievery patch (which is included in the Conduct patch, but is also available separately) adds a steal-attack for rogues. This URL gives a directory listing with descriptions and patches.
http://www.rzuser.uni-heidelberg.de/~adorn/nethack/ · no pageviews yet · Show/add notes (1 note)
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Contributed by Dion. Edited on March 25, 2003.
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Contributed by Dion. Edited on March 20, 2003.
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For those of you who think Emacs is an operating system: NetHack can be played as an Emacs major mode, too. It offers some advantages, among which are customizable keys and colors.
http://www.nongnu.org/nethack-el/ · no pageviews yet · Add notes
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sortloot -- Jeroen Demeyer |
Visitor's items, Patches
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Contributed by Dion. Edited on April 22, 2003.
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This is a patch that changes the display of lists of items. Instead of the more or less random order you normally see when looking at your inventory, or items on the ground, they are neatly sorted alphabetically. This is an option you can switch on or off.
http://cage.rug.ac.be/~jdemeyer/nethack/sortloot.diff · no pageviews yet · Add notes
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HECK -- Kelly Bailey |
Visitor's items, Downloads and variants, Patches
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Contributed by Dion. Edited on June 6, 2003.
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Contributed by Dion. Edited on June 6, 2003.
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This patch adds a new artifact crysknife to NetHack, called the Tooth of Shai-hulud. It is an artifact version of the existing crysknife, with some interesting extra properties.
http://www.geocities.com/donrl/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on July 28, 2003.
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With this patch, fire resistance and cold resistance are made mutually exclusive: you can have one or the other, but not both. Well, you can have both under special circumstances, but normally getting one makes the other one go away.
http://james.lab6.com/2003/07/27/fireXORcold/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on July 28, 2003.
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littlehack -- Iain D Broadfoot |
Visitor's items, Patches
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Contributed by Dion. Edited on July 28, 2003.
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Contributed by Dion. Edited on August 4, 2003.
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With this patch you can have two games of NetHack start with the same dungeon, and with characters with the same starting equipment. That way people can compete under circumstances that are more similar than in a normal game of NetHack.
http://waah.dyndns.org/nhtournament/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on August 4, 2003.
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Contributed by Dion. Edited on August 4, 2003.
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Contributed by Dion. Edited on August 4, 2003.
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If you run NetHack in a Linux console, and you want something more 'graphical' looking than characters, you can try the special console font for NetHack. It has simple symbols for everything instead of letters. If you don't like the one DeeT provided, you can make your own with his Font Editor, also available on this page.
http://dt.prohosting.com/hacks/nethack.html · no pageviews yet · Add notes
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Contributed by Dion. Edited on August 5, 2003.
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Contributed by Dion. Edited on September 23, 2003.
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Contributed by Dion. Edited on September 25, 2003.
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Contributed by Dion. Edited on October 22, 2003.
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Kelly did it again! After the alternative Gnomish Mines and the Heck patch, he wrote Heck^2, which is another approach to make Gehennom more interesting. It consists of more than 40 hand-made special levels, a couple of which will be used each game.
You only have to install a new nhdat file to use Heck^2, but a patch to the makefiles is available as well for those who roll their own binaries.
Also on this site: Abigaba tiles, a tileset for the Windows version of NetHack (and SLASH'EM) made by James Hogwood.
http://www.multifoliate.com/nh/ · no pageviews yet · Add notes
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NetHack brass -- youkan |
Visitor's items, Downloads and variants, Patches
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Contributed by Dion. Edited on October 31, 2003.
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Contributed by Dion. Edited on October 31, 2003.
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Contributed by Dion. Edited on November 18, 2003.
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Contributed by Dion. Edited on November 18, 2003.
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Contributed by Dion. Edited on December 15, 2003.
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Michael wrote the NetHack Random Character selector, which gives you a bit more control on random character selection, and some patches: Tree cutting (to cut trees), Defer name (to choose your name after all other character traits) and an improvement to the DOS DJGPP Makefile.
http://post.queensu.ca/~lehotay/nethack/ · no pageviews yet · Show/add notes (3 notes)
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Contributed by Dion. Edited on January 5, 2004.
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Chris fixed a couple of bugs and inconsistencies he found in NetHack. Some of them are on the DevTeam's list, some aren't; you can report your own to him if you want to.
http://www.csh.rit.edu/~topher/nethack/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on January 13, 2004.
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Hack 1.0.3 -- Andries Brouwer |
Visitor's items, Main sites, Information sites, Patches
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Contributed by Dion. Edited on February 13, 2004.
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Contributed by Dion. Edited on February 17, 2004.
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Contributed by Dion. Edited on April 9, 2004.
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Contributed by Dion. Edited on August 10, 2004.
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Contributed by Dion. Edited on September 6, 2004.
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Contributed by Dion. Edited on December 1, 2004.
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This interface for NetHack looks like the console version, but runs in a window, with some extras; different font sizes for different windows, among others, and a proper Windows menu.
This is still an early version, but it's playable.
http://sourceforge.net/projects/nh-hyb-interf/ · no pageviews yet · Add notes
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Contributed by Dion. Edited on January 20, 2005.
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Contributed by Dion. Edited on January 28, 2005.
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Aardvark wrote some patches to store conducts (and more) in the logfile and the record file. Also the treasure patch is from his hand; with it, you will occasionally have a treasure chest on a level with nice treasures in it.
http://www.u.arizona.edu/~minch/ · no pageviews yet · Add notes
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