Pusher Arm (3)

Thing
Action: Push a chosen Robot away. It cannot attack you next turn, unless it uses a ranged weapon.
Chainsaw (3)

Thing
Action: Attack a Robot Component, adding two to your roll.
Plunger Arm (3)

Thing
Gerbil Powered Engine (Internal) (2)

Thing
Steam Powered Engine (Internal) (3)

Thing
Solar Powered Engine (4)

Thing
Radio Scrambler (Internal) (2)

Thing
Action: Discard a card. A chosen Robot may not use any of its Components during its next turn.
Nuclear Engine (Internal) (3)

Thing
You need not discard cards when using Components' Actions. If Nuclear Engine is destroyed, destroy all Components you control.
Armour Plating (6)

Thing
Scary Face (3)

Thing
Scary Face is automatically destroyed if your Robot has no other external components.
Steam Nozzle (3)

Thing
Action: Attack all external components (or all internal if they have none external) of one robot with a single roll, subtracting three from the roll.
Flamethrower Nozzle (3)

Thing
Action: Discard 2 cards, and attack all external components (or all internal if they have none external) of one robot with a single roll, subtracting one from the roll.
Big Axe (4)

Thing
Action: Attack a Robot Component. If you destroy an external one in this way, you may then attack an internal one on the same Robot.
Precision Steering (Internal) (2)

Thing
Add one to all attack rolls you make.
Flip Arm (4)

Thing
Action: If you roll higher than the number of components on an opposing Robot, that Robot misses three turns.
Frenzied Assault

Action
Make an attack with a weapon of your choice, adding four to all rolls for it. Then destroy that Component.
Retreat

Action
You may not be attacked until your next turn.
Wheels (4)

Thing
Discard a card immediately before an attack roll to give it a -2 penalty. Use this ability only once per attack.
Ram

Action
Destroy an external component on a Robot which has fewer components than your own. (If it has no external ones, destroy an internal.)
Quadrupedal Module (3)

Thing
Discard a card immediately before an attack roll to give it a -3 penalty. Use this ability only once per attack.
Heat Ray (4)

Thing
Action: Make a ranged attack on a Robot Component. If it is an Engine, add two to the roll.
Exterminate!

Action
Make two attacks.
Pressure Switch

Action
Destroy a component of a Robot which has more than 6 components.
Malfunction

Action
Return a Component to its owner's hand.
Shover Arm (3)

Thing
Action: Shove a chosen Robot away. It cannot attack you next turn, unless it uses a ranged weapon. You may also cause it to trigger a Hazard if there are any in play.
Tinfoil (1)

Thing
Landmine (Hazard)

Thing
Any Robot using an Action that involves moving must roll higher than 2, or destroy one of their components and Landmine.
Titanium Padding (6)

Thing
Wood Paneled Shell (3)

Thing
Radar Scanner (2)

Thing
Action: Look at an opponent's hand.
Pincers (3)

Thing
Action: Make an attack on a Robot component.
Bumper Spikes (4)

Thing
Action: Make an attack on a Robot component, subtracting one from the roll.
Paint Balloon Catapult (2)

Thing
Action: Make an opponent discard a card.
AI Module (Internal) (4)

Thing
Action: Draw a card.
Turtle Module (7)

Thing
You cannot use any other components, and nothing can be used on your other components, while this is in play.
Oil Slick (Hazard)

Thing
If a Robot uses an Action that involves moving, its controller must discard a card at random. He or she may then choose to destroy Oil Slick.
Computer Virus

Thing
At the end of your turn, discard a card, and put this card under the control of the next player. Action: Destroy this.
Mechanical Grabber Arm (2)

Thing
Whenever a Component is destroyed, you may discard a card and put that Component into your hand.
Helicopter Rotors (3)

Thing
Discard your hand when you play this; you may not draw cards while it remains in play. Your Robot may only be attacked by ranged weapons, and ignores Hazards.
Electron Ram (3)

Thing
Action: Discard two cards. Attack a component, adding four to the roll.
Nanobots (Internal) (3)

Thing
Action: Draw a card. If it isn't a Component card, discard it.