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Each Player selects as many Seeker cards as they have in their hand that they wish to play, and reveal them simultaneously. The Player with the highest total of Seeker cards grabs the Snitch and gets 150pts. The game ends unless a Seeker card says otherwise.
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Seizing an Opponent's broom tail is a desperate manoeuvre and a foul. A target Opponent must discard a card but also gets 10pts for the penalty goal. Alternately this may be counted as three Seeker cards, but if you produce more Seeker cards than any other Player the Snitch is not caught but placed in the discard pile. The game continues and one Player of your choice gets 10pts for the penalty.
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Bludger the Opposition
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Action
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Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
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Bludger the Opposition
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Action
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Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
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Bludger the Opposition
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Action
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Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
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Bludger the Opposition
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Action
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Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
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Bludger the Seeker
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Action
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This may be played as a Seeker card.
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Brilliant Beater (Player)
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Thing
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Action: Force an Opponent to discard a card at random.
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Brilliant Beater (Player)
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Thing
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Action: Force an Opponent to discard a card at random.
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Cheering Supporters
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Thing
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Cheering Supporters
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Thing
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Competitive Captain (Player)
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Thing
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The captain keeps the team practising all the time and they know their stuff. They need only discard down to seven cards at the end of their turn.
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Crack-Shot Chaser (Player)
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Thing
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Action: Discard a card and score a goal (10pts).
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Dopplebeater Defence
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Thing
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Your beaters hit a bludger simultaneously stunning the best opposition Players. A target Player cannot play actions while this card is in play. After three turns destroy this card.
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The Firebolt allows you to play one extra card a turn while it is in play. Alternately it may count as three Seeker cards. Either way you may not use more than one broomstick at a time.
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Play only if the Quaffle is in an Opponent's possession. Take possession of the Quaffle.
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Play only if the Quaffle is in an Opponent's possession. Take possession of the Quaffle.
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Play on a chosen Opponent. They can only play one card per turn. When they score a goal destroy Match Nerves.
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Take possession of the Quaffle.
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Take possession of the Quaffle.
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Take possession of the Quaffle.
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Take possession of the Quaffle.
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Take possession of the Quaffle.
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The Nimbus allows you to play one extra card a turn while it is in play. Alternately it may be used as a Seeker card. Either way you may not use more than one broomstick at a time.
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The Nimbus allows you to play one extra card a turn while it is in play. Alternately it may be used as a Seeker card. Either way you may not use more than one broomstick at a time.
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The Nimbus allows you to play one extra card a turn while it is in play. Alternately it may count as two Seeker cards. Either way you may not use more than one broomstick at a time.
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Nippy Seeker (Player)
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Thing
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If this card is in play add two to your total of Seeker cards.
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Take possession of the Quaffle if it is not in any Player's possession. Alternately this may be used as a Seeker card.
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If an Opponent forces you to lose the Quaffle you can discard this from your hand to keep possession of the Quaffle. It has no effect if played as normal.
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If an Opponent forces you to lose the Quaffle you can discard this from your hand to keep possession of the Quaffle. It has no effect if played as normal.
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Target Opponent must discard two cards or you score a goal (10pts).
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All Players are affected by the rain. They may either play only one card in their turn or choose not to draw a card. Any Player may discard three cards to destroy this one.
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If an Opponent scores a goal whilst you have this in your hand you may discard it to prevent the goal being scored. In addition you now gain control of the Quaffle. It has no effect if played as normal.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
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Seeker card. It has no effect if played.
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The Player with the Quaffle drops the ball. Return it to the centre.
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The Player with the Quaffle drops the ball. Return it to the centre.
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Strayed Off The Pitch
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Action
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Leaving the pitch is a foul and the Quaffle is passed to the Player on its owner's left.
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Stunned By A Bludger
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Action
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Sure-Handed Chaser (Player)
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Thing
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If the Quaffle is in the centre at any time, take possession of it. If you are forced to lose possession of the Quaffle you may destroy this card to retain possession.
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Top Keeper (Player)
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Thing
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Destroy this card to prevent a goal being scored.
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Opponent must discard two cards of his choice. Alternately you may play this as a Seeker card, but only if you played the Golden Snitch card. If you do this all other Players must discard their hands and draw one card.
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