Quaffle

Thing
Golden Snitch

Thing
Each Player selects as many Seeker cards as they have in their hand that they wish to play, and reveal them simultaneously. The Player with the highest total of Seeker cards grabs the Snitch and gets 150pts. The game ends unless a Seeker card says otherwise.
Blagging

Action
Seizing an Opponent's broom tail is a desperate manoeuvre and a foul. A target Opponent must discard a card but also gets 10pts for the penalty goal. Alternately this may be counted as three Seeker cards, but if you produce more Seeker cards than any other Player the Snitch is not caught but placed in the discard pile. The game continues and one Player of your choice gets 10pts for the penalty.
Bludger the Opposition

Action
Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
Bludger the Opposition

Action
Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
Bludger the Opposition

Action
Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
Bludger the Opposition

Action
Target Opponent must discard one card at random or drop the Quaffle. Alternately this may be played as a Seeker card.
Bludger the Seeker

Action
This may be played as a Seeker card.
Brilliant Beater (Player)

Thing
Action: Force an Opponent to discard a card at random.
Brilliant Beater (Player)

Thing
Action: Force an Opponent to discard a card at random.
Cheering Supporters

Thing
Action: Draw two cards
Cheering Supporters

Thing
Action: Draw two cards
Competitive Captain (Player)

Thing
The captain keeps the team practising all the time and they know their stuff. They need only discard down to seven cards at the end of their turn.
Crack-Shot Chaser (Player)

Thing
Action: Discard a card and score a goal (10pts).
Dopplebeater Defence

Thing
Your beaters hit a bludger simultaneously stunning the best opposition Players. A target Player cannot play actions while this card is in play. After three turns destroy this card.
Firebolt

Thing
The Firebolt allows you to play one extra card a turn while it is in play. Alternately it may count as three Seeker cards. Either way you may not use more than one broomstick at a time.
Interception

Action
Play only if the Quaffle is in an Opponent's possession. Take possession of the Quaffle.
Interception

Action
Play only if the Quaffle is in an Opponent's possession. Take possession of the Quaffle.
Match Nerves

Thing
Play on a chosen Opponent. They can only play one card per turn. When they score a goal destroy Match Nerves.
Midair Catch

Action
Take possession of the Quaffle.
Midair Catch

Action
Take possession of the Quaffle.
Midair Catch

Action
Take possession of the Quaffle.
Midair Catch

Action
Take possession of the Quaffle.
Midair Catch

Action
Take possession of the Quaffle.
Nimbus 2000

Thing
The Nimbus allows you to play one extra card a turn while it is in play. Alternately it may be used as a Seeker card. Either way you may not use more than one broomstick at a time.
Nimbus 2000

Thing
The Nimbus allows you to play one extra card a turn while it is in play. Alternately it may be used as a Seeker card. Either way you may not use more than one broomstick at a time.
Nimbus 2001

Thing
The Nimbus allows you to play one extra card a turn while it is in play. Alternately it may count as two Seeker cards. Either way you may not use more than one broomstick at a time.
Nippy Seeker (Player)

Thing
If this card is in play add two to your total of Seeker cards.
Nudge Off Course

Action
Seeker card.
One-Handed Catch

Action
Take possession of the Quaffle if it is not in any Player's possession. Alternately this may be used as a Seeker card.
Pass

Action
If an Opponent forces you to lose the Quaffle you can discard this from your hand to keep possession of the Quaffle. It has no effect if played as normal.
Pass

Action
If an Opponent forces you to lose the Quaffle you can discard this from your hand to keep possession of the Quaffle. It has no effect if played as normal.
Penalty

Action
Target Opponent must discard two cards or you score a goal (10pts).
Rain

Thing
All Players are affected by the rain. They may either play only one card in their turn or choose not to draw a card. Any Player may discard three cards to destroy this one.
Saved

Action
If an Opponent scores a goal whilst you have this in your hand you may discard it to prevent the goal being scored. In addition you now gain control of the Quaffle. It has no effect if played as normal.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Score

Action
If you have possession of the Quaffle you have scored a goal (10pts). The Quaffle returns to the centre.
Sharp Eye

Thing
Seeker card. It has no effect if played.
Slip

Action
The Player with the Quaffle drops the ball. Return it to the centre.
Slip

Action
The Player with the Quaffle drops the ball. Return it to the centre.
Strayed Off The Pitch

Action
Leaving the pitch is a foul and the Quaffle is passed to the Player on its owner's left.
Stunned By A Bludger

Action
Destroy a Player card.
Sure-Handed Chaser (Player)

Thing
If the Quaffle is in the centre at any time, take possession of it. If you are forced to lose possession of the Quaffle you may destroy this card to retain possession.
Top Keeper (Player)

Thing
Destroy this card to prevent a goal being scored.
Wronski Feint

Action
Opponent must discard two cards of his choice. Alternately you may play this as a Seeker card, but only if you played the Golden Snitch card. If you do this all other Players must discard their hands and draw one card.