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When you draw this card, put it straight into play (if this card is revealed from your hand, you lose the game). Destroy Mouse if any Noise is produced.
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1 Motion: If Mouse is in play, you win the game.
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1 Light: Produce 1 Electricity.
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1 Electricity: Produce 1 Motion.
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1 Noise: Produce 1 Motion.
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1 Electricity: Draw a card.
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1 Electricity: Destroy a Thing.
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Action: Produce 1 Electricity.
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1 Electricity: Produce 2 Electricity. You may only use this ability once per turn.
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1 Electricity: Produce 1 Light.
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Action: Produce 1 Light, then either discard a card or destroy Candle.
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If Dynamite is destroyed, destroy all Things in play. 1 Electricity: Destroy Dynamite.
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Action: Produce 1 Electricity if an Opponent used any during their most recent turn.
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1 Motion: Return a Thing to its controller's hand.
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1 Electricity: Choose an Opponent. That Opponent chooses a Thing they control. Gain control of that Thing.
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1 Light: View an Opponent's hand, or produce 1 Light.
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1 Electricity: Produce 1 Noise, and each Player discards a card at random.
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1 Noise: Produce 1 Electricity.
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1 Motion: Produce 1 Noise.
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Action: Produce 1 Motion.
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1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. Any power it produces is lost.
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1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion.
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When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero.
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When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing you control, discard a card.
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1 Electricity: Until your next turn, Light produced by Things is reduced to zero.
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Action: Produce 1 Electricity or Noise or Light or Motion, and discard Gizmo.
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1 Motion: Destroy a Thing at random.
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Produce 4 Electricity. At the end of the turn, destroy any Things that used this Electricity directly.
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Destroy an Electrical Thing. Produce 1 Noise.
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Destroy a Thing that was used during its controller's most recent turn.
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Back to the Drawing Board
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Action
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Destroy any number of Things you control. Draw a card for each Thing destroyed in this fashion.
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Destroy two Things you control. Search the draw pile for a Thing and put it into play.
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Play any number of Things from your hand. Discard the rest of your hand.
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Choose an Opponent; he or she may look at your hand and take a card from it. You may then look at their hand and take a card from it.
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