Mouse

Thing
When you draw this card, put it straight into play (if this card is revealed from your hand, you lose the game). Destroy Mouse if any Noise is produced.
Cage

Thing
1 Motion: If Mouse is in play, you win the game.
Solar Panel

Thing
1 Light: Produce 1 Electricity.
Electric Motor

Thing
1 Electricity: Produce 1 Motion.
Hamster Wheel

Thing
1 Noise: Produce 1 Motion.
Printer

Thing
1 Electricity: Draw a card.
Laser

Thing
1 Electricity: Destroy a Thing.
Battery

Thing
Action: Produce 1 Electricity.
Amplifier

Thing
1 Electricity: Produce 2 Electricity. You may only use this ability once per turn.
Light Bulb

Thing
1 Electricity: Produce 1 Light.
Candle

Thing
Action: Produce 1 Light, then either discard a card or destroy Candle.
Dynamite

Thing
If Dynamite is destroyed, destroy all Things in play. 1 Electricity: Destroy Dynamite.
Hidden Cable

Thing
Action: Produce 1 Electricity if an Opponent used any during their most recent turn.
Boxing Glove

Thing
1 Motion: Return a Thing to its controller's hand.
Robot Arm

Thing
1 Electricity: Choose an Opponent. That Opponent chooses a Thing they control. Gain control of that Thing.
Magnifying Glass

Thing
1 Light: View an Opponent's hand, or produce 1 Light.
Klaxon

Thing
1 Electricity: Produce 1 Noise, and each Player discards a card at random.
Microphone

Thing
1 Noise: Produce 1 Electricity.
Horn

Thing
1 Motion: Produce 1 Noise.
Windmill

Thing
Action: Produce 1 Motion.
Radio Transmitter

Thing
1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. Any power it produces is lost.
Rope

Thing
1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion.
Mute

Thing
When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero.
Faulty Wiring

Thing
When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing you control, discard a card.
Fog Machine

Thing
1 Electricity: Until your next turn, Light produced by Things is reduced to zero.
Gizmo

Thing
Action: Produce 1 Electricity or Noise or Light or Motion, and discard Gizmo.
Bowling Ball

Thing
1 Motion: Destroy a Thing at random.
Lightning Strike!

Action
Produce 4 Electricity. At the end of the turn, destroy any Things that used this Electricity directly.
Fizzle

Action
Destroy an Electrical Thing. Produce 1 Noise.
Malfunction

Action
Destroy a Thing that was used during its controller's most recent turn.
Back to the Drawing Board

Action
Destroy any number of Things you control. Draw a card for each Thing destroyed in this fashion.
Modification

Action
Destroy two Things you control. Search the draw pile for a Thing and put it into play.
Masterplan

Action
Play any number of Things from your hand. Discard the rest of your hand.
Great Minds

Action
Choose an Opponent; he or she may look at your hand and take a card from it. You may then look at their hand and take a card from it.
Static

Action
Produce 1 Electricity.
Thunderclap

Action
Produce 1 Noise.
Moonbeam

Action
Produce 1 Light.
Gravity

Action
Produce 1 Motion.