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1 Motion: Produce 1 Noise.
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Action: Produce 1 Motion.
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1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. Any power it produces is lost.
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1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion.
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When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero.
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When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing you control, discard a card.
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1 Electricity: Until your next turn, Light produced by Things is reduced to zero.
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Action: Produce 1 Electricity or Noise or Light or Motion, and discard Gizmo.
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1 Motion: Destroy a Thing at random.
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