Complex Writer (Staff 3)

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Easily bored, the Complex Writer is destroyed if you control less than three characters.
Detailed Artist (Staff 4)

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Gothic Artist (Staff 2)

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Guest Artist (Staff 5) ~1/4~

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Guest Writer (Staff 5) ~2/5~

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Happy Writer (Staff 2)

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When you play this card, you may give control of it to an opponent. When you play Happy Writer destroy any Villains the owner controls. The owner may not play any further Villains.
Inventive Writer (Staff 2)

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Action: Draw a card.
Manga Artist (Staff 3)

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Plagiarist (Staff X)

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X is equal to any opponent's Writer's AA score (you may reselect a Writer at any time) minus one.
Terrible Writer (Staff -4)

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When you play this card, you may give control of it to an opponent.
Archer (Hero 2)

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Though not overwhelmingly popular Archer has a very loyal following. If he leaves the comic or is 'Updated For The 21st Century' you get AA-2 until the end of the next issue.
Aquaman (Hero -2)

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When you play this card, you may give control of it to an opponent.
Captain Washington (Hero 0/4)

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If you control Major Molotov, Captain Washington's AA is 4, if not it's 0.
Mantisman (Hero 4)

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Migou (Hero 2)

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Nighthunter (Hero 5)

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If you have Nighthunter in your comic you may only have one other Hero, as a sidekick.
Scarlet Princess (Hero 3)

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Wildcat (Hero 4)

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Huge personality clashes mean that one other Hero in the comic has to be destroyed when you play Wildcat.
X-Bolt (Hero 3)

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This character's life is one long tragedy. He cannot be played if you have a Happy Writer.
Cthulhu (Villain 5) ~3/6~

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Doctor Cuttlefish (Villain 2) ~4~

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Hellcat (Villain 3) ~4~

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Major Molotov (Villain 0/4)

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If you control Captain Washington, Major Molotov's AA is 4, if not it's 0.
The Martians (Villain 3) ~2~

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Stargon The Annihilator (Villain 1) ~5~

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Undead Robot Army (Villain 3)

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If you control no other Villain the Undead Robot Army fall to pieces.
Crossover Edition (Plotline X)

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'X' is the total AA of a chosen opponent's Heroes. Destroy this card at the start of your next turn.
"Did... Did it work? Did we stop them?" (Plotline 4)

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You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card and one Hero belonging to its controller.
"I Do." (Plotline 5)

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Play only if you control a character. Destroy this at the start of your turn.
"I'll See You In Hell!" (Plotline 6)

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You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card, one Hero and one Villain belonging to its controller.
Low Sales Figures

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Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these you have lost the game.
Low Sales Figures

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Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these you have lost the game.
Low Sales Figures

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Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these you have lost the game.
Low Sales Figures

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Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these you have lost the game.
Updated For The 21st Century (Plotline X)

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Play only if you control a character. Toss a coin when this card comes into play. If the result is heads then X is +3, if it is tails it is -3. Place this card next to a chosen character. If that character leaves play destroy this card.
"You Never Knew This, But...." (Plotline 3)

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Play only if you control a character. Destroy this at the start of your turn.
Cute Talking Robot (Support -1) ~1~

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When you play this card, you may give control of it to an opponent.
Apply Within

Action
Draw 4 cards, and discard any that aren't Staff.
Boredom

Action
Destroy a Staff member belonging to a comic with no characters.
Comics Awards

Action
Any Player whose current issue has an AA of 15 or more may draw three cards.
Copyright Infringement

Action
Destroy a character.
Creative Differences

Action
Select a character and Staff member controlled by the same Player. He or she picks one and destroys it.
"Ha! I Survived Your Pitiful Attempts..."

Action
Take one character card from the discard pile and place it in your hand.
New Editor-in-Chief

Action
A chosen Player discards their hand and draws five cards.
Poach

Action
Gain control of a Staff member.
Sales Reevaluation

Action
Any Player whose current issue has an AA of ten or more may destroy a 'Low Sales Figures' card.
Secret Identity

Action
Destroy a Hero or Villain card and replace it with a Hero or Villain from your hand.
Alliance of Evil (Plotline 0) ~1~

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All Villains you control are no longer written out on the turn shown on their card. If this card leaves play, destroy all Villains you control. In addition, on the turn you play this you may play one other Villain card.
The Boss (Support 2)

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(And, of course, he never understands the unexplained absences the hero has to make from work...)
"The friend you once knew is gone..." (Plotline 1)

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A Hero you control becomes a Villain. Flip a coin when this is played. On heads the Hero regains his senses (and this card is destroyed) at the start of issue 3. On tails the effect is permanent. If the Hero/Villain is destroyed, destroy this card.
"I shall have my revenge!"

Action
Take a Villain from the discard pile and put it into play under your control. At the start of your next turn, destroy that Villain.
Love Interest (Support 2)

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Love Triangle (Plotline 2) ~4~

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If you ever control less than three Characters, destroy this card.
"Nothing in ze vorld can stop me now!" (Plotline X)

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This card's AA is the same as that of a Villain you control. Destroy this card and the chosen Villain at the start of your next turn.
On The Run (Plotline 3) ~6~

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The Order of Tarakka (Villain 4)

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You must have a Villain to hire the Order. When you lose a Villain card from play, destroy the Order. "The Order of Tarakka? The bounty hunters? Isn't that overkill?" "No. I think it's just enough kill."
Sent to the Vault

Action
Destroy a Villain.
Superion (Hero X)

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Sometimes Superion is considered a classic of what super heroes ought to be. Sometimes he's considered a tired cliche. When he enters play, roll a six-sided die to determine his AA.
Welcome to Japan (Plotline 3) ~25~

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