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Each Player is, at any given time, on a Dungeon Level - a number between one and ten. This should be noted on paper, or with counters, or somesuch. They are considered to share that Level with any Monsters their opponent controls. |
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Monsters on Level |
Special |
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If a card says "Play only on Level X", a Player can only play it if they are on Dungeon Level X. If it says "Play only onto Level X" (for Monsters, typically), it can only be played if their Opponent is on Dungeon Level X. |
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A Player may, as an Action, declare Combat. During Combat, a Player may discard any number of Monster cards from their hand, to represent the power of their attack. The Strength of each discarded card is considered to be a Strike against a chosen Monster in play - if the total of Strikes against a Monster exceed that Monster's Strength, it is destroyed. |
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If a Player faces no Monsters (that is, their Opponent controls no Monsters) they may - as an Action - go up or down a Staircase, incrementing or decrementing their Dungeon Level accordingly. Players may not go down from Level Ten. |
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A Player may take an Action to discard any amount of Equipment they have in play, unless they have had the "Cursed!" card played onto them. |
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Players may only use a single Weapon during combat. |
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Play only on Level Ten. If you move up from Level One, you win the Game. |
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You may add one to the Strength of a single discarded Monster card, during combat. |
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You may add two to the Strength of a single discarded Monster card, during combat. |
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If Floating Eye is destroyed, the Player who destroyed it may look at its controller's hand. Action: Your Opponent may not play Actions during his or her next turn. |
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Shuffle up to three Monsters from the discard pile into the draw pile. Draw as many cards. |
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Scroll of Teleportation |
Action |
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Move yourself up or down three Dungeon Levels. |
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Play only onto Level 3 or higher. |
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Action: Discard two cards to destroy a Monster with Strength 5 or less. |
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You may play two Actions per turn. |
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Play only onto Level 6 or higher. Can only be killed by a Player with a Weapon. |
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You may add three to the Strength of a single discarded Monster card, during combat. |
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Increment a chosen Player's Dungeon Level, or destroy a Monster. |
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A chosen Player draws a card and discards a card at random. |
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Action: Discard three cards to gain control of a Monster. |
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Discard two cards. Destroy a Monster with Strength 5 or less. |
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Play only onto Level 7 or higher. |
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You may add one to the Strength of a single discarded Monster card, during combat. |
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Blessed +2 Stormbringer |
Thing |
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You may add two to the Strength of *all* discarded Monster cards, during combat. |
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Play onto an Opponent. You *must* subtract one from the Strength of a single discarded Monster card, during combat. |
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Destroy a "Cursed!" card, or discard a "Sacrificial Altar" card to draw four cards. |
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You need not discard cards at the end of your turn. |
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Scroll of Summon Monster |
Action |
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Put any Monster card into play from your hand, irrespective of your opponent's Dungeon Level. |
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Action: Destroy a Thing and replace it with a Thing of the same type (Monster/Equipment) from your hand. |
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Draw three cards, unless your Opponent chooses to discard a Trap card from their hand, in which case you must discard three cards. |
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Play only onto Level 4 or higher. When Mimic comes into play, you may destroy a piece of Equipment that your Opponent played last turn. |
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Action: Opponent discards a card at random. |
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Gelatinous Cube (2) |
Thing |
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Play only onto Level 3 or higher. |
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Play only onto Level 3 or higher. Action: Return a piece of your Opponent's Equipment to their hand. They may not play it again while Nymph is in play. |
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Play onto an Opponent. They cannot use the "discard" Action, and must always choose their weakest Weapon in combat. |
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Destroy a "Cursed!" card, or destroy an undead Monster. |
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Welcome to Asidonhopo's! |
Action |
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Play only on Level 3 or higher. Discard two cards to search the draw pile for a piece of Equipment, and put it into your hand. |
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Scroll of Magic Mapping |
Action |
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Search the draw pile for an Altar or Trap or Asidonhopo card and put it into your hand. |
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You may add one to the Strength of a single discarded Monster card, during combat. |
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Play onto an Opponent. You *must* subtract two from the Strength of a single discarded Monster card, during combat. |
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Choose a Player. Destroy a random piece of Equipment belonging to them. |
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Action: Look at your Opponent's hand. |
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Play only onto Level 8 or higher. |
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Wizard of Yendor (3) |
Thing |
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Play only onto Level 10. Action: Destroy the Amulet of Yendor. |
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When Troll is destroyed, the Player who controlled it may discard two cards to return it to their hand. |
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You may play any number of Actions this turn, but may not use two Actions in the same way. (eg. descending two flights of stairs.) |
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Play onto an Opponent. They cannot use the "discard" Action, and must always choose their weakest Weapon in combat. |
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Play onto an Opponent. They cannot use the "discard" Action, and must always choose their weakest Weapon in combat. |
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Play onto an Opponent. They cannot use the "discard" Action, and must always choose their weakest Weapon in combat. |
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You are granted a wish! Search the draw and discard pile, and your opponent's hand, putting a card of your choice into your hand. |
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Wand of Invisibility |
Thing |
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Action: Discard two cards; you may not be targetted by Actions until your next turn. |
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Play only onto Level 5 or higher. Action: Choose a card at random from your opponent's hand. Your opponent must play that card immediately, regardless of Level. |
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Play only onto Level 2 or higher. If Rust Monster is killed using a Weapon other than a Bow, destroy that Weapon. |
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Play only onto Level 7 or higher. |
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Play only onto Level 2 or higher. If Leprechaun is destroyed, your Opponent may draw three cards. Action: Opponent discards a card. |
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Wand of Teleportation |
Thing |
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Action: Discard two cards to return a Monster to its owner's hand. |
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Amulet of Reflection |
Thing |
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If you are targetted by an Action, you may discard two cards to reflect that Action back at your Opponent. |
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You may not be affected by Monsters' Actions. Whenever you declare Combat or tread a Staircase, destroy this card. |
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Action: Search the discard pile for a Scroll card and put it into your hand. |
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Play only onto Level 4 or higher. When Ghost is destroyed, your Opponent may draw and reveal five cards, discarding any non-Equipment ones. |
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Move a Player up or down two Dungeon Levels. |
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Destroy a "Cursed!" card, or discard a "Sacrificial Altar" card to draw four cards. |
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Any Player may, as an Action, discard a card to return Grid Bug to its owner's hand. |
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Opulent Throne Room |
Action |
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Play only onto Level 4 or higher. Draw six cards. Put any Monsters into play under your control, give any Equipment to your opponent, and discard any Actions. |
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