Mouse
Thing
When you draw this card, put it straight into play (if this card is revealed from your hand, you lose the game). Destroy Mouse if any Noise is produced.
Cage
Thing
1 Motion: If Mouse is in play, you win the game.
Solar Panel
Thing
1 Light: Produce 1 Electricity.
Electric Motor
Thing
1 Electricity: Produce 1 Motion.
Hamster Wheel
Thing
1 Noise: Produce 1 Motion.
Printer
Thing
1 Electricity: Draw a card.
Laser
Thing
1 Electricity: Destroy a Thing.
Battery
Thing
Action: Produce 1 Electricity.
Amplifier
Thing
1 Electricity: Produce 2 Electricity. You may only use this ability once per turn.
Light Bulb
Thing
1 Electricity: Produce 1 Light.
Candle
Thing
Action: Produce 1 Light, then either discard a card or destroy Candle.
Dynamite
Thing
If Dynamite is destroyed, destroy all Things in play. 1 Electricity: Destroy Dynamite.
Hidden Cable
Thing
Action: Produce 1 Electricity if an Opponent used any during their most recent turn.
Boxing Glove
Thing
1 Motion: Return a Thing to its controller's hand.
Robot Arm
Thing
1 Electricity: Choose an Opponent. That Opponent chooses a Thing they control. Gain control of that Thing.
Magnifying Glass
Thing
1 Light: View an Opponent's hand, or produce 1 Light.
Klaxon
Thing
1 Electricity: Produce 1 Noise, and each Player discards a card at random.
Microphone
Thing
1 Noise: Produce 1 Electricity.
Horn
Thing
1 Motion: Produce 1 Noise.
Windmill
Thing
Action: Produce 1 Motion.
Radio Transmitter
Thing
1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. Any power it produces is lost.
Rope
Thing
1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion.
Mute
Thing
When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero.
Faulty Wiring
Thing
When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing you control, discard a card.
Fog Machine
Thing
1 Electricity: Until your next turn, Light produced by Things is reduced to zero.
Gizmo
Thing
Action: Produce 1 Electricity or Noise or Light or Motion, and discard Gizmo.
Bowling Ball
Thing
1 Motion: Destroy a Thing at random.
Lightning Strike!
Action
Produce 4 Electricity. At the end of the turn, destroy any Things that used this Electricity directly.
Fizzle
Action
Destroy an Electrical Thing. Produce 1 Noise.
Malfunction
Action
Destroy a Thing that was used during its controller's most recent turn.
Back to the Drawing Board
Action
Destroy any number of Things you control. Draw a card for each Thing destroyed in this fashion.
Modification
Action
Destroy two Things you control. Search the draw pile for a Thing and put it into play.
Masterplan
Action
Play any number of Things from your hand. Discard the rest of your hand.
Great Minds
Action
Choose an Opponent; he or she may look at your hand and take a card from it. You may then look at their hand and take a card from it.
Static
Action
Produce 1 Electricity.
Thunderclap
Action
Produce 1 Noise.
Moonbeam
Action
Produce 1 Light.
Gravity
Action
Produce 1 Motion.