Dudley's dungeon

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Friday, 21 April, 2006 by Nameless
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@ "I can't believe I've survived a thousand turns with an int of 3."
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@ "Wait... I just used a number greater than three! (Which, coincidently, was my int score.)"
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@ "My intelligence has finally been returned!"
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@ "This is great! My spell failure is once again non-existant! I can resume my questMany, possibly most, Tours are organized as a Quest. This
is like a large-scale treasure hunt, with clues scattered
all over the continent, a few false leads, Mystical Masters
as game-show hosts, and the Dark Lord and the Terrain to
make the Quest interestingly difficult. [...]
In order to be assured of your future custom, the Management
has a further Rule: Tourists, far from being rewarded for
achieving their Quest Object, must then go on to conquer
the Dark Lord or set about Saving the World, or both. And
why not? By then you will have had a lot of practice in
that sort of thing and, besides, the Quest Object is usually
designed to help you do it.
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
for the amulet"The complete Amulet can keep off all the things that make
people unhappy -- jealousy, bad temper, pride, disagreeableness,
greediness, selfishness, laziness. Evil spirits, people called
them when the Amulet was made. Don't you think it would be nice
to have it?"
"Very," said the children, quite without enthusiasm.
"And it can give you strength and courage."
"That's better," said Cyril.
"And virtue."
"I suppose it's nice to have that," said Jane, but not with much
interest.
"And it can give you your heart's desire."
"Now you're talking," said Robert.
        [ The Story of the Amulet, by Edith Nesbit ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
!"
Not carrying        
anything.           
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@ "Oh right. That."


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