Dudley's dungeon — The Game

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Introduction

Read through all the installments of Dudley's dungeon? Printed enough of them to decorate your office? Got the T-shirt? Now it is time to play... Dudley's dungeon — The Game!

Inspired by classics like Rummikub, Dvorak and het Advertentiespel, the Dudley Game is a game of chance, creativity and fun. And the winner gets a prize: your own 24 hours of fame with your winning comic on Dudley's dungeon's website!

Dudley — The Game is a cardgame. The purpose of the game is to make Dudley comics. In the end, all players can vote for their favourite comic from the ones made. The winning comic can be sent to dudley@nicolaas.net and will be featured as a weekend special.

Preparations

Print the cards below. Use the Print Preview feature of your browser to make the cards fit exactly on the page. You probably want the smallest margins possible, no headers or footers, and to switch on printing of backgrounds.

Here you can tweak the number of cards per page:

Print setup
Cards per Page: x
This will print 6 pages (excluding the rules.)

Start printing at page 2 to leave out this introduction. If you want to, you can start printing at page 3 so the rules are not printed. Then cut the cards out. For a really sturdy deck you can glue them on cardboard.

Everytime you visit this page, a different deck of Dudley cards is displayed! You can collect them all for fun, make your own decks out of all the cards you have, or just print a new deck once in a while for variation.

A standard deck consists of 72 cards (good for about 20 comics), but you can make your size for longer or shorter games. Use more cards if you have more than seven players.



http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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Dudley's dungeon — The Game


Rules of the game

Preparation for play

The Game can be played by one or more players. Shuffle the cards, deal 10 of them to each player, and put the rest of it upside down on the table.

Playing a turn

Players take turns. In each turn you can do all of the following, as much as you like:

  • Put a card face up on the table, starting a new comic.
  • Add a card face up to a comic, either in the beginning or in the end.
  • Remove a card from a comic. This card must stay on the table, as a start of a new comic or added to a comic already started.
  • Write a text in an empty text box on a card that's on the table. If you don't want to write on your cards, use e.g. sticky notes.
  • After you are done with the changes to the table, draw a card.

The other players await eagerly until you're done, so they can do the same. It is not allowed to pass. If your turn takes to long, the other players may stop you. You can set a 1 minute maximum time, if you want; hourglass not included.

Game end

The game ends when all cards have been played, when all players are out of ideas, or when the general consensus is that this isn't going to get any better. Now the voting starts.

Each player awards 3 points to the best comic on the table, 2 points to the second best, and 1 point to the third one. The comic(s) with the most points win.

Submitting the winner

Email the winning comic to dudley@nicolaas.net (make sure you include pictures and text). Mention the fact that it is a Dudley Game winner. It will be featured as a Saturday or Sunday installment of Dudley's dungeon on http://dudley.nicolaas.net.



http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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@ "Sure. Do you have a Dungeon Records discount card?"
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Apply walking shoes
[ "Dudley, it's the Chief."
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@ "Not for me!"
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Grateful for his    
release, he grants  
you a wish!         
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@ "Yesss... now I get a SDSM on Dlvl 1!"
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  #                 
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@ "O Arnie, hear my prayers, mumble, mumble..."

You zap the wand of 
polymorph.          
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@ "Polymorph the pile of stones to create Wiggleplump, the Rock Giant of Annihilation."
                    
                    
                    
                    
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          #         
          #         
          #         
       ---.----     
@ "Why do spells 'turn' undead, ma-
ces 'disrupt' un-
dead, and every-
thing else 'des-
troys' undead?"
G - an uncursed ring
of somnambulism     
(on right hand)     
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---------------     
@ "... oh wait, that's only for touch of death... er... um... crap. Help!"
STAGE 1:            
OVERCONFIDENCE      
   -----------      
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##``..........#     
   -----------#     
              #     
HP:48(48) Pw:12(12) 
@ "A Woodland-elf? Hah, cheap XP if I ever saw it."
The imp hits! The   
imp misses          
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 --------------     
i "What is the most vile trap the dungeon has to offer?"
                    
                    
                    
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@ "Figures..."
You are suddenly    
very feminine!      
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@ :-O
                    
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You feel strong. You must have been exercising!
                    
                    
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  |...|             
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   |                
   ---              
D "Okay, I think that's all of them. I'd better get back to minetown before —"
... 10 potions      
of holy water.      
                    
   ---.-------      
   |.........|      
   |....`b`..|      
   |....`@`..|      
   |....```..|      
   ---------.-      
@ "...useless objects..."